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315 No. 315 ID: 168d06 Locked Stickied hide watch quickreply   [Reply]
Not that this happens much anyway, but just clarifying the slight change of direction.

From now on, only the artist can post their work here. Don't put other artists' work up for critique, as they're unlikely to see and benefit from it.


File: 125627005847.png-(163.34KB, 638x819, 40000Hits.png)
390 No. 390 ID: bbfb77 hide watch quickreply   [Reply]
So for my 40000 Hits "thank you" on FA, I decided to try to actually use perspective (which is something I really haven't done in a while). I'm pretty sure I failed here, but it's too late to go back since I actually hand draw my work with traditional media. So my real question is... color?

Oh, and original content, etc.
>> No. 391 ID: 16e955
Dark grayish blue VS. Light yelloish brown
>> No. 392 ID: bbfb77
File: 125650693448.jpg-(535.14KB, 507x658, 40Kviews.jpg)
392
Done. Ironic that those are about the characters' native colors anyway.
>> No. 393 ID: 8bb292
>>392

i would argue that for perspective, then the top of the guys face/snout should be brighter than the 'lower' parts of the image

basically - what is, perspective wise, closer to the viewer should be highlighted more, and that which is farther away should be a little more shaded

but its just my opinion. the coloring itself is awesome - but very flat


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384 No. 384 ID: 96045a hide watch quickreply   [Reply]
So I've started (as have many people) a comic. My goal for this is to
A. Practice backgrounds and figural relationships.
B. Work on storytelling
C. Try not to fall prey to common cliches while still not branching out into the totally random.

I've been lurking here for a while, and I've seen plenty of commentary and critique on a variety of comics of all levels of quality, so I figured you all might have quite a bit to say?
>> No. 389 ID: 7f90e3
Comics are about storytelling, conveying a narrative through images, so my advice would be to work on that with the figural relationships and backgrounds being used in the service of the story.

This page 1 works okay as it is, but consider how the composition of the page and the panels directs the reading order.

In every panel, the character is facing to the left, whereas the reading order goes to the right. I would try reversing the angle of the scene in the final panel so she is walking off to the right, as a cue to go to the next page.

If you haven't read Scott McCloud's books on Understanding, Reinventing* and Making Comics, then I'd suggest starting there.

*Ignore the chapter on the Internet and web comics, as its obviously been outdated very quickly.


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383 No. 383 ID: 2a8a51 hide watch quickreply   [Reply]
art by kamperkiller http://www.furaffinity.net/user/kamperkiller
Character belongs to muki http://www.furaffinity.net/user/mukichan
>> No. 387 ID: 2a8a51
File: 125571873249.png-(543.48KB, 594x792, backdoor baby.png)
387
Been trying new things.
http://www.furaffinity.net/view/2921842/
>> No. 388 ID: 2a8a51
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388
I've been busy today. so what do you all think?


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367 No. 367 ID: 413b6c hide watch quickreply   [Reply]
I've written this poem, but I need an honest critique.

It starts at dusk, most every night
When stars come out and moon is bright
I feel my skin grow thin and tight
And in my bones I sense great might.

It hurts a bit, but very brief
Great happiness replaces grief
As my fur breaks my feeble skin
And out I come with placid grin.

Upon the ground I place my paws
As I admire my sharp claws
And such great force I feel in my jaws
Message too long. Click here to view the full text.
>> No. 386 ID: 42e111
I didn't get past the first stanza. "In my bones I sense great might"?

In my reading of your poem I sense a great stretch to rhyme.


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121 No. 121 ID: 342c14 hide watch expand quickreply   [Reply]
Ok, this is the second pic I've liked enough to put up on the internet. I know this is crap, but still... Help?
5 posts and 2 images omitted. Click Reply to view.
>> No. 127 ID: 68f96b
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127
>>126
And then
>> No. 128 ID: 68f96b
>>127
However, it should be noted that by sticking to the OP's pose the pic has an utter lack of flow. There is an entire ruleset about how you could handle composition, anatomy and model posing so as to both compensate the weight of the model and of the figure relative to the canvas, to make the whole pic more "flowy", thus more attractive, readable and easier on the eye.
>> No. 353 ID: def712
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353
Well, I finally got around to drawing again, and... yeah, I still need quite a bit of help with this.
>> No. 385 ID: a57da8
Just gonna bump this because I'd still like a bit of critique on the last pic, seeing as it's the last one I've finished.


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381 No. 381 ID: b9eb21 hide watch quickreply   [Reply]
I'm just gonna start by leaving this sketch here. I think I did pretty good, but I never get crits on FA so who knows how the hell I'm actually doing.

For future pics: Guessing it doesn't have to be furry/porn but it helps?
>> No. 382 ID: 490921
>For future pics: Guessing it doesn't have to be furry/porn but it helps?

This board is for criticism of all kinds of art, not just furry stuff. Though, yes, we're primarily focused on furry stuff.


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238 No. 238 ID: 027aee hide watch quickreply   [Reply]
Pic Description: My mate and mine's fursonas sitting upon a wall with a Kingdom Hearts-esc heart-shaped moon in the background.

Medium: Pen, pencils and color pencils on 81/2" x 11" paper.

To date, this's my most ambitious project in terms of the effects I tried to achieve with lighting and color, though I fully admit that I probably still have a lot to learn. I'm particularly dissatisfied with the 'Sea of Tranquility' blotches I colored on the moon, as they ultimately didn't turn out how I'd hoped they would, as well as the entire moon lacking depth, something of an oversight on my part.
However, I'm still curious to know what the rest of you might think, and if you could spot any other areas of improvement I need to work on.

Shameless Plug: http://www.furaffinity.net/user/kidloose/
>> No. 366 ID: 11e7a2
Why are they hovering slightly above the wall? And the girl on the left has some seroius problems with her legs, go look at some real people and see how their legs look.
And the the colouring is just awful, I mean this is on the level of a kindergarten crayon drawing, it shouldn't be on the internet. Put on your fridge instead, prefeably using a big magnet to cover up most of it.
>> No. 380 ID: a89b17
A few tips:
When using colored pencils as a medium, try to smudge them so you don't end up with that "crayon drawing" effect.

The naruto headband thing is a bit overdone.

Try out one of those pose-able wooden models to get the scale right.

To be frank, you need a LOT more practice, but even the best artists take time before they get good. Look at Chalo or San Renard's early work. Don't get discouraged, get better.


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370 No. 370 ID: 62bea9 hide watch quickreply   [Reply]
So awhile ago Freehaven asked me to come over to his site and check out his critique board. Well I finally decided it was about time I went over and seen what kind of input I could get.

Now I know I am an amateur artist and still learning many things, about the time I joined FA was the first time I had drew (much at all) in a couple of years, since then I've been building upon my digital-art skills along with generalized art skills.

Now usually when I have issues with art I asked friends (both artists on FA and non-artists) their input and what is wrong and what I can do to improve.It is much why I have the open 'I love critique' button up on my FA page. Now this is kind of scarce question, mostly because it varies from piece to piece, but an generalized critique on my art would be welcomed. Anything you feel you want me to try to do,change,improve upon or ask I will be willing to listen and respond to.

Granted I do this mostly as a hobby, I think most artists on FA do furry-art as a hobby, so it isn't something I am constantly able to work on. When I do have time to sit and draw for hours I do.
>> No. 376 ID: 6c6d24
Generally everyone is an amature artist until we get a few years somewhere using our talents in a professional environment (Ie workforce/industry). It's once we're there we get the chance to become professionals. :P

I've had a look through your gallery. You've got some nice things but they seem to varey between each piece. Most things seem inconsistant with the each other.

One of the main things I can see you improving on is your anatomy and your work on perspectives. A lot of your characters have skin that is extremely rounded and don't feature any 'pinching' and so on. I also see a few problems with Symmetry involving mass and other things.
>> No. 379 ID: 8408b4
>>376

Thanks! I find alot of inconsistancy in much of my work and find it rather frustrating at times. Anatomy and perspective are things I am always working on improving but I like to hear how they turn out from piece to piece. Thanks for the honest critique, I am definitely going to work on these areas.


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368 No. 368 ID: 060c12 hide watch expand quickreply   [Reply]
Hey there, just looking for some advice on some pictures. BTW I don't have acess to photoshop or any of that new fangled space wizardry you youngin's have, so if you could also recomend some good traditional tools that'd also rock.

-Tommy
1 post omitted. Click Reply to view.
>> No. 373 ID: 188fb7
>>369
Unfortunately this board has been neglected for a bit now, however I'll go ahead and use my extremely limited extensive knowledge of the art process to help you out a bit!

First off, her left foot seems to be attached at a somewhat odd angle, though on second look I can see what you were doing, but because the ankle is so small it's hard to see it.

Secondly IIRC, most animals have 4 toes, not three.

This also leads me once again to her left foot, there's a distinct lack of detail in the separation of the toes as you used a simple curved line to distinguish them where with his feet there is some actual detail.
>> No. 374 ID: 6c6d24
Generally there's a lack of detail on the hands and feet - don't try to skimp on them because they're difficult. The more you work on them the better you'll be at drawing them. I heavily discourage hiding details, it's a bad practise to get into, try to draw hands and feat as much as possible.

Legs are not completely straight, anatomically speaking they should be slightly rounded and the joints should be rounded on a curve as well, no matter how big the character is, fat or muscular.

I can't be positive because it changes per scanner, but you're either doing your lineart by pressing down very hard with a thin pencil (HB) or you're using a ballpoint pen. In traditional work, your pencil is supposed to do a rough out (while applying as little pressure as possible), your pen is supposed to be doing the final touches. I would suggest an artline pen as they give a real fine strong stroke, ballpoint pen strokes look like absolute crap when they get scanned.

Your colouring technique is really bad, I can clearly see in which direction you're drawing in. You need to stick to one direction when you colour, otherwise it will look horrible. Make sure as well that you're getting as much colour from the pencil, white lines from quick shading show and they look bad. Press down on the pencil and go slow.
>> No. 377 ID: 060c12
>>374

Yeah, I'm not always too set on how I color, I'm trying to work on that.

Also trying to work on anamoty(spelling?) too.

Be patient with me, I'll get there.
>> No. 378 ID: 060c12
>>377

Sorry if I came off a little condescending or anything, It's nice to have a bit of honest criticsm now and then.


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