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If you can't take the heat, put down the pencil.

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File: 125135379594.jpg-(212.30KB, 940x1280, 1240438286.ladiesman217_sc005d14c4.jpg)
368 No. 368 ID: 060c12 watch
Hey there, just looking for some advice on some pictures. BTW I don't have acess to photoshop or any of that new fangled space wizardry you youngin's have, so if you could also recomend some good traditional tools that'd also rock.

-Tommy
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>> No. 369 ID: 060c12
Why has no one torn my artwork a new one? :<

I feel somewhat neglected
>> No. 373 ID: 188fb7
>>369
Unfortunately this board has been neglected for a bit now, however I'll go ahead and use my extremely limited extensive knowledge of the art process to help you out a bit!

First off, her left foot seems to be attached at a somewhat odd angle, though on second look I can see what you were doing, but because the ankle is so small it's hard to see it.

Secondly IIRC, most animals have 4 toes, not three.

This also leads me once again to her left foot, there's a distinct lack of detail in the separation of the toes as you used a simple curved line to distinguish them where with his feet there is some actual detail.
>> No. 374 ID: 6c6d24
Generally there's a lack of detail on the hands and feet - don't try to skimp on them because they're difficult. The more you work on them the better you'll be at drawing them. I heavily discourage hiding details, it's a bad practise to get into, try to draw hands and feat as much as possible.

Legs are not completely straight, anatomically speaking they should be slightly rounded and the joints should be rounded on a curve as well, no matter how big the character is, fat or muscular.

I can't be positive because it changes per scanner, but you're either doing your lineart by pressing down very hard with a thin pencil (HB) or you're using a ballpoint pen. In traditional work, your pencil is supposed to do a rough out (while applying as little pressure as possible), your pen is supposed to be doing the final touches. I would suggest an artline pen as they give a real fine strong stroke, ballpoint pen strokes look like absolute crap when they get scanned.

Your colouring technique is really bad, I can clearly see in which direction you're drawing in. You need to stick to one direction when you colour, otherwise it will look horrible. Make sure as well that you're getting as much colour from the pencil, white lines from quick shading show and they look bad. Press down on the pencil and go slow.
>> No. 377 ID: 060c12
>>374

Yeah, I'm not always too set on how I color, I'm trying to work on that.

Also trying to work on anamoty(spelling?) too.

Be patient with me, I'll get there.
>> No. 378 ID: 060c12
>>377

Sorry if I came off a little condescending or anything, It's nice to have a bit of honest criticsm now and then.
>> No. 420 ID: 060c12
File: 12610004088.jpg-(827.33KB, 1565x1491, sc001fb67f.jpg)
420
And then...

THIS HAPPENED D:

Have Adobe Suite now, working on a few pictures,
feel free to rip this one a structurally, supperflous new behind as well.
>> No. 462 ID: 3ba1be
File: 126801165738.jpg-(650.67KB, 1485x1969, HelmutPoltermensch.jpg)
462
Quick question to PSc4 users and shoopers in general.

How do you set up the layers? One for each color? Black lines and such?

Halp.
>> No. 463 ID: 7f90e3
>>462
For the quick sketches I draw for the Drawthread over in /oc/, I usually have 1 layer at the bottom for the rough sketch, above that a layer for colour, and the lineart layer at the top. That's the simplest set up, and keeps the lineart neat while I mess around with the colour layer.

You can use different layers for colours, especially if you want to experiment with different designs. For example, you might make this guy's shirt one colour, then make another layer to see how it looks in another colour.

Layers: learn them and love them.
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