[Burichan] [Futaba] [Kusabax] [Websafe] - [WT] [Home] [.]
If you can't take the heat, put down the pencil.

[Return]
Posting mode: Reply
Name
Email
Subject    (reply to 446)
Message
File
Password  (for post and file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 2000 KB.
  • Images greater than 200x200 pixels will be thumbnailed.
  • Currently 205 unique user posts.
  • FAQ - Rules - IRC - Gallery

File: 126493630078.jpg-(93.46KB, 805x681, feathered_dragon.jpg)
446 No. 446 ID: 81ec7c watch
Since i figure there's pretty much no chance that anyone willing to give critique would even see this on FA i thought it'd ask you guys.

The intent behind this picture was to establish head shape and colour scheme for a species/tribe/whatever of dragons i had in mind for a while.
I tried to go for a cute look without doing a too flat/too human face. Part of the intent behind the feathers and horns was to visually enlarge the head to get the appearance of cuter proportions without actually venturing into hydrocephalic territory.
It's still a bit rough around the edges but i have to admit that overall i'm pretty happy with it

Before i dive into stuff like playing around with skin texture, rendering the feathers properly and perhaps switching over to lineless i'd love to hear some opinions and critique regarding what i got so far, i'd hate to have to redo the most labour intensive parts because i missed some obvious flaws.
(for example i'm still not quite sure if the nostrils are properly aligned)

lessons learned so far: linework still seems to be more hassle than it's worth most of the time
Expand all images
>> No. 447 ID: 75e7eb
File: 126495350597.jpg-(105.10KB, 774x745, feathered_dragon2.jpg)
447
Eh, turns out i couldn't leave it alone after all...

Did a lot of skuff on the skin, a bit on the feathers and nothing so far on the skin.

With the skin i'm relatively happy so far, except for one patch on the neck.
The feathers definitely need more work but i'm a bit unsure how to continue.

Request for comments still stands of course (or i wouldn't be posting it here)
>> No. 455 ID: a41519
Niiiice scale texture! I'd add more shadows to the feathers and some detail to the horns, and remove the thick black outline around the horns. The shadow looks a bit heavy on the bottom half of its mouth.

The skull structure is generally pretty good, look at how much higher the (our) left eyebrow is from the right to see how much higher the left nostril should be from the right.

The mouth looks a little under-detailed/structured. Some work in the corner or the part right under its nose might make it more suitable..?

Are you hand-rendering those textures? Yum. :9 I wouldn't give this much blah-blah critique if I didn't love what's already there!
>> No. 456 ID: 373462
Thanks,
this comes at a nice time, the next few days i should have some time to continue working on this.

For the feathers i agree stronger shadows are part of what's needed i'm hoping to get a kinda iridescent effect in the end.
The horns are pretty much left from an earlier stage like that.

Shadow and mouth structure are noted, i'll see what i can do about that.

And no, i didn't do the texture by hand, i'll freely admit that i wouldn't have the patience for that. It's an overlay and a screen layer that had stuff erasered out with a texture brush (i think it was from the blur goodbrush set). Just noticed that i didn't mention it but i'm always willing to post .psd and stuff if anyone wants them.
[Return]


Delete Post []
Password