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No. 765 ID: 1e8fed watch
File: 12686682333.jpg (209.24KB, 1280x800, Space Marine001.jpg)
765
Alright, since I'm bored and I figured I'd help make this board a little more classic /tg/-like..

This is a 40k Fluff thread.

Discuss the fluff/background of 40k here and feel free to ask questions because I know far more about this stuff than I have any reason to.
42 posts omitted. Last 50 posts shown. Expand all images
>> No. 1624 ID: 50b5a7
>>1623
You talking about Tau or Necrons?
>> No. 1625 ID: 49f0b0
>>1622

Believe me, they can. That's something else that friend of mine keeps yammering on about.
Though apparantley the Blood Angels aren't as broken as they used to be, not just according to that video that was posted but also presumable considering my friend's thinking about switching to Tau. And believe me, I've heard some nasty rumors about Tau. (jet-packs on Fire Warriors, anyone?)
>> No. 1626 ID: 4fad1f
>I've heard some nasty rumors about Tau. (jet-packs on Fire Warriors, anyone?)

Faggotry most foul. D:
>> No. 1627 ID: 8115ac
>>jet-packs on Fire Warriors, anyone?

with the way codex are going, I can see this...
>> No. 1628 ID: a97c67
>>1624
Tau, Necrons and Dreadnoughts. All brain dead, all pack fiyapowah.
>>1625
>I've heard some nasty rumors about Tau. (jet-packs on Fire Warriors, anyone?)
...fahk.
>> No. 1629 ID: 50b5a7
>>1628
Uhhh...hate to break it to you, but Dreadnaughts aren't brain dead. Actually, the brain is the only thing that ain't dead yet.
>> No. 1630 ID: 307a57
File: 127491271850.jpg (210.88KB, 368x513, Stealth Suit01.jpg)
1630
>>1625
>I've heard some nasty rumors about Tau. (jet-packs on Fire Warriors, anyone?)

Sup?
>> No. 1633 ID: 49f0b0
>>1630

Fuck THAT. That's fuckin' witch-craft and shit, man.
>> No. 1645 ID: d9be88
Actually the last bit of tau info I got spoke of an army wide BS increase.
And a markerlight boost.
>> No. 1647 ID: 50b5a7
>>1645
Yeah, because Tau at BS 3 weren't doing enough damage. /sarcasm
>> No. 1650 ID: 4fad1f
>>1645

Jesus fucking Christ. >.<
>> No. 1651 ID: 7f9e97
Games Workshop really loves their space-commies, don't they?
>> No. 1654 ID: 307a57
>>1651
Don't even get me started when it comes to their fluff..
>> No. 1659 ID: 4fad1f
>>1654

Tau fluff is fucking retarded. That's really all that's needed. :s
>> No. 1671 ID: 1f0d07
>Play against a tau player using vanilla codex marines.
>Deep Strike Vanguard Veterans+Pimped out Chapter Master by his tanks because he isn't hogwalling them with Fire Warriors.
>HELLO, POWERFIST.
>> No. 1672 ID: 01b0e5
>>1654
oh come on, they're adorably naive.

Like when they killed a lord of secrets and thought that they defeated Slaanesh hirself. And if you're talking about their codex being all sueish about how great they are, pretty much every codex says that about themselves. It's just that since the Tau are so isolated, no other codexes have stories about them kicking the Tau's ass.
>> No. 1674 ID: 4fad1f
>>1671

>Chaplain w/Crozius, P.Pistol, Rosarius, Liturgies of Battle
>Attach Chaplain to Vanguard Veteran Squad w/Relic Blade, Lightning Claws, Melta Bombs, Frag/Krak grenades
>DROP POD ASSAULT MOTHERFUCKERS
>Watch Ork opponent cry bitch tears as RAPE MARINES cut a 109 model swath of destruction before falling.
>> No. 1675 ID: 4fad1f
>>1674

I LOVE Apocalypse games. :3
>> No. 1676 ID: 307a57
File: 127518022737.png (26.34KB, 400x400, wtf am i reading.png)
1676
>>1674
>Vanguard Veteran Squad
>> No. 1677 ID: 307a57
File: 127518064697.png (189.45KB, 479x362, 1244681334842.png)
1677
>>1672
Despite having the worst ships of any faction, they managed to defeat an entire splinter fleet without losing a single ship.

Meanwhile, the Imperium, which has more than a bit of experience with 'nids and is even mentioned in BFG as WTFPWNing the Tau in space almost every time, routinely lose dozens of ships to even the smallest splinter fleets.

Orks somehow are completely eliminated from Tau worlds, whereas every other faction has to deal with them for decades/centuries after an Ork invasion.

The Tau still have not had any significant defeats. Even in the Fall of Medusa, they were one of the lowest ranked forces, but still, the ending went "lol, we somehow managed to achieve all of our objectives even though we didn't 'win' so I guess that means we won anyway! ^_^ ".

Then there's Farsight, who the Tau pretty much responded with "okay, bro, you go stay over there, we're not going to come back and try to kill you for abandoning the Greater Good or anything!" I actually encountered someone on /tg/ who said that the Tau dealt with him and showed him up.. Because Commander Shadowsun blew up a statue of him.... Awesome.

tl;dr - Nothing bad ever happens to the Tau.
>> No. 1678 ID: 01b0e5
>>1677
Maybe it will change with the new codex. Plenty of room for losses or adding grimmdark. But maybe there's some already.

Think of it like this: The Bad Stuff is subtle. The strict Cast system invokes the idea of a totalitarian regime. Think of what ISN'T being written in the Tau Codex. With every real-world Cast system, there's usually a group of "castless", It would make sense that there would be one with the Tau.

It also serves to explain the lack of major losses. take your Splinter fleet example. Maybe they sent out a hundred thousand ships, three thousand survived. When they return, what the ethereals print in history (and their Codex) is that they went in with 3000 ships and had no losses.
>> No. 1680 ID: 4fad1f
>>1676

I must be the only one who takes the squad without Jump Packs...
>> No. 1681 ID: 50b5a7
>>1680
Why would you take Vanguard Vets WITHOUT Jump Packs?
>> No. 1683 ID: 49f0b0
>>1672
>>1677

Not true. Look at the Ork Codex and its story about "The War of Dakka".
>> No. 1684 ID: 307a57
>>1680
I have trouble justifying Vanguard vets at all with their point cost.

And without jump packs, you're pretty much stuck putting them into a LR just to make sure they get stuck in.

>>1683
Every Tau codex or mention says they simply don't deal with Ork infestations because they don't happen (as they're never commented on).
>> No. 1685 ID: 50b5a7
>>1684
I think it's actually cheaper to take a Terminator Squad in a Land Raider than to take a Vanguard Vet w/ a Land Raider, not to mention it increases their survivability.
>> No. 1689 ID: 01b0e5
>>1684
Think of it with this phrasing: "Tau worlds don't have Ork infestations."

Let's say that an orkish invasion does come to a tau world. By some stroke of luck the tau manage to fight it off, but they keep coming back, again and again and again. The Ethereals decide that, since orks will never listen to reason and join the tau and never go away, it isn't a tau world anymore. Cut off from the rest of the Empire. For the Greater Good, of course. A world with unbeatable odds in constant struggle would be bad for the Empire's image.
>> No. 1692 ID: 49f0b0
>>1684

Well, what basically happened in "The War of Dakka" was that an Ork Warboss was waging war with a bunch of Kroot Warspheres because they were fun to scrap with. Then when the Tau came to help the Kroot the Warboss got pissed and declared war on the Tau. Two huge battles ensued where the Orks were cut down both times (one of them even including the infamous Cap'n Badrukk), but by the third battle the Orks actually pulled a retreat-pincer maneuver (a popular Tau tactic apparantley), which devastated the Tau forces and gave the Orks more enough dakka to make the richest of Bad Moons envious. And, of course, word spread of this great fight so MORE Orks started pouring into the system, so the Tau are pretty much stuck in a constant struggle with the Orks on that little side of their empire.
>> No. 1693 ID: 4fad1f
>>1684

Drop Pods negate the need for an LR, and the Vanguards suit my unusual tactics rather well, for their cost.

My Chapy+Vanguard+Dpod combo has yet to fail.
>> No. 1695 ID: 50b5a7
>>1693
But you're still paying way to much points-wise for what amounts to 1 extra attack per model.
>> No. 1696 ID: 307a57
>>1692
I know about the War of Dakka, it doesn't change the fact that Tau somehow, magically are able to cleanse their worlds of Ork spores after battles.
>> No. 1704 ID: 4fad1f
>>1695

For Apoc games, there's no such thing as too expensive a model.
>> No. 1706 ID: 49f0b0
>>1696

You'd think if they had some technology that was able to sterilize worlds like that they'd tell about it in the fluff so they could gloat moar.
>> No. 1707 ID: 1f0d07
tbh the best way to run vanguards is with a LR/no jump packs, unless you play Blood Angels.

Then you just deep strike land raiders everywhere while laughing like a giant douche.

Short of that, using Vulkan for MELTASTORM is fun against vehicle-heavy armies.
>> No. 1708 ID: d9be88
>>1696
Perhaps they do it the same way the imperium usually does it.
Liberal application of fire or a futuristic version of agent orange.
>> No. 1844 ID: 01b0e5
http://ultramarinesthemovie.com/teaser

SPEHS MAHREENS!
>> No. 1856 ID: 307a57
>>1844
I still prefer the intro zoom in to Terra and its narrator.
>> No. 1864 ID: 49f0b0
>>1844

I am now uncertain as to what's cheesier about Space Marines: Their rules in-game, or their new movie trailer. :V
>> No. 1865 ID: 50b5a7
>>1856
I DO BELIEVE THAT THE NARRATOR IS BRIAN BLESSED.
>> No. 1867 ID: 601248
>>1864

SPESS MAHREENS, even worse, Ultramarines, we're talking about the Mary Sue chapter so, it's going to be cheesy.

Imperial Fists are greater in my opinion
>> No. 1868 ID: 01b0e5
>>1867
Salamanders are best!
>> No. 1870 ID: 50b5a7
>>1868
This.
>> No. 1891 ID: fcab5b
>>1867

I wonder how many people it will piss off when they get exposed to the semi-benevolent nature of the Ultra-Smurfs, and then witness the extremist nature of *insert any other chapter here*? :V
>> No. 1952 ID: 4fad1f
>>1891

Probably more people than I piss off by saying my Marines are Space Wolf successors.
>> No. 1968 ID: fcab5b
>>1952

That reminds me, I told myself one of these days I was going to try to update the Angry Marines codex...
>> No. 1983 ID: f61e6c
>>1968
I have been slowly working on it for a while.
Theres not alot needed, just a rejigging of points in line with current books and the shifting of the armoury section into unit selection.
>> No. 1997 ID: fcab5b
>>1983

I was mostly thinking of coming up with ways to make people rage much like how alot of the other Marine books make people rage because of one or two rules.
Oh, and removing "NO FUCKING IMPOSTERS" because that's just stupid.
>> No. 2044 ID: 4fad1f
>>1997

Define "No imposters" for me. I don't have a copy of the ANGRY CODEX.
>> No. 2086 ID: fcab5b
File: 127717741628.png (675.72KB, 656x720, Walt.png)
2086
"NO FUCKING IMPOSTERS!" was a special rule for Commissar Fuklaw that states that if there's another Commissar Fuklaw in play, he HAS to go attack and kill that unit. I figure it's a rather weak and cheesy (not as in "overpowered" cheesy, but cheesy as "Man, that's so lame and cheesy" cheesy).
Also, speaking of Angry Fuckers, I present the late Brother-Sergeant Walt Kowalski.
>> No. 2378 ID: fcab5b
In other pointless news, played a friend in a 1250 point game the other day. I know he had Veterans with 3 Meltas in a Chimera, a Leman Russ, I think 2-3 squads of Guardsmen (ill-equipped to fight my Orks this time, oddly enough), Sly Marbo, 6 Ogryn, and I think that's about it.
Where-as I had a Big Mek (Good ol' Bignutz) with a KFF, Cybork Body and Kombi Rokkit-Shoota, 2 squads of 30 Shoota Boyz each with 2 Big Shootaz and 1 Rokkit Launcha (both RLs being Bignutz's special, the "rokkit-propelled chain choppa", purely aesthetic of course) as well as a Nob with Bosspole and Big Choppa. On top of that I had 2 10-strong mobs of Lootas (JUST Lootas), a 3-strong mob fo Killa Kanz (2 RLs, 1 Grotzooka), a Deff Dread with Big Shoota/Skorcha, another Deff Dread with 2 extra CCW (all walkers also had Grot Riggers), and a Battlewagon with 'Ard Case, Grot Riggers, Deff Rolla and Kannon.
I ended up decimating him because he rolled TERRIBLY all game. When Marbo finally came in he tried tossing his demo-charge into the rear armor of my close-combat Dread (whom I call "Da Bloo Meeny"). He got a direct hit, but only rolled a 1 for penetrating (demo-charge is S8)
He missed alot of shots, but what made things worse was he seemed to be more concerned about my Kanz and Dreads than my infantry, and he kept shooting my walkers with Heavy Bolters and Krak grenades, none of which did any real damage. The only thing that managed to damage any of them was when he assaulted my Kanz with his Ogryn later in the game. He opened fire on them first and managed to wreck one, blow the arm off another. Then my Kanz got to have a go at him and managed to kill one of them out-right, dealing 1 more wound than he dealt to me. He takes his moral test, fails, sweeping advance roll failed for him so I slaughtered his Ogryn outright.
All in all he lost Marbo, his Ogryn, his Chimera, his Vets, and over a dozen Guardsmen, but later in the game he managed to land a nasty pie-plate on my just-now-rolled-in-from-reserves Lootas and force one of the mobs to run off the board.
So all in all, I lost I think 10 Boyz, 10 Lootas, and 1 Kan compared to his Chimera, Veterans, Ogryn, Marbo, and at least 15 Guardsmen. I technically lost my Battlewagon as well because he forgot that Meltas add 1 to their damage roll, so instead of being immobilised it would've been wrecked.
All in all, it was a good game, though Marbo has been officially fired since he managed to do fuck-all the whole game. :V
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